# Zeedex

Zeedex provides an overview of the *currently* available Zee in the game. Use this as a reference to learn about specific Zee abilities, stats, and their Evolutions.

{% hint style="info" %}
A more comprehensive, web-based Zeedex is currently in development.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><a href="#gongo">Gongo</a> 🌱<br><img src="/files/kvdycsf2XPX4kZqksjwQ" alt=""></td><td></td><td></td><td></td><td><a href="/pages/s4U9CzVAhFZSkwC5SlyE#gongo">/pages/s4U9CzVAhFZSkwC5SlyE#gongo</a></td></tr><tr><td><a href="#trumpy">Trumpy</a>💧</td><td><img src="/files/IFg0N2ouU6Cun8TsgqgV" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#chaka">Chaka</a> 🔥<br><img src="/files/Ri9oy92p6WzXA5lWTMXk" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#taka">Taka</a> 🌱<br><img src="/files/Gl4tmyzhl4P6iUWaaYUq" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#squill">Squill</a> 💧</td><td><img src="/files/42tIFhJoHHpoIoEquUcD" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#hotpot">Hotpot</a> 🔥<br><img src="/files/tHS18i7h6XztZmzKeuj7" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#drax">Drax</a> 🌱<br><img src="/files/Fu9eg2GuQGHXlvgkwBQ8" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#chomp">Chomp</a> 💧<br><img src="/files/QRsHVTfqipPfwuLdSrbg" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#zoomba">Zoomba</a> 🔥<br><img src="/files/FqpPy4YAsyhdLeHIGLxa" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#curve-llama">Curve Llama</a> ❕</td><td><img src="/files/ZiNzbInH2r9foKJTsadm" alt="" data-size="original"></td><td></td><td></td><td></td></tr><tr><td><a href="#funky-curve-llama">Funky Curve Llama</a> ❕<br><img src="/files/wxo3F0jVlgUH5wBF8LRg" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Lapsa</a>❕</td><td><img src="/files/pwJgwj0Qrk0T9L6yIDnk" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#gongo">Tango</a> 🌱<br><img src="/files/6RO17bT6g4oFoSbIHCev" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#chaka">Chakari</a> 🔥<br><img src="/files/emQgTv5SPRSvX2JjDOoF" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#trumpy">Gajara</a> 💧<br><img src="/files/rwiOjcUlG9NAG0Bc1IlM" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#taka">Tonka</a> 🌱<br><img src="/files/o4MAgxADAqfMyVZ1hF2Y" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#squill">Squillani</a> 💧<br><img src="/files/qgSQMTV7ZjWKIs4mFAQP" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#hotpot">Maocai</a> 🔥<br><img src="/files/6w90WVltfq5dVpWSmvcT" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#drax">Draxotl</a> 🌱<br><img src="/files/pXVfSWko87WBWu2KYzXy" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#chomp">Crunch</a> 💧<br><img src="/files/GjlnSq8KqcNMAjLRNUxk" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#zoomba">Zuulu</a> 🔥<br><img src="/files/k11yUtpK6SIi43iwnnFY" alt=""></td><td></td><td></td><td></td><td></td></tr><tr><td><a href="#curve-llama">Curve Ll</a> ❕</td><td><img src="/files/erSPUgvZyYzVl3xbQquY" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#funky-curve-llama">Funkier Curve Ll</a></td><td><img src="/files/WipOdar6SFu3BSSAyNwE" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Fipsa</a> 🔥  </td><td><img src="/files/5bqdzlTNI6cwZVwwam6m" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Wapsa</a> 💧</td><td><img src="/files/8jPbOqVi9pXGWNAoMVbJ" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Grapsa</a> 🌱</td><td><img src="/files/0x5J243i5grFmOrbWrel" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Gaisma</a> ☀️</td><td><img src="/files/7PFgpKD2nktwZVqSLKna" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Tumsa</a> 🌑</td><td><img src="/files/tAM3QilNVWrd0TKbIkjw" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#lapsa">Kosma</a> ✨</td><td><img src="/files/drqkO08xG8N8qahwAk4T" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#niska">Niska</a> 💧</td><td><img src="/files/zXCcux8hmRGvLKywGOep" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#matoka">Matoka</a> 🔥</td><td><img src="/files/oyZgpn4p6PPITjHVcZ2s" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#shukti">Shukti</a> 🌱</td><td><img src="/files/tlVHnxiQ9vEVGyUymXos" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#inti">Inti</a> ☀️</td><td><img src="/files/70lsifw0nESPeGzLtxdc" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#yutu">Yutu</a> ✨</td><td><img src="/files/ZbTV0AkrKQ1vTLDTXy0h" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#karu">Karu</a> 🌑</td><td><img src="/files/mnBTj6Mv0uI9fWXhxNyH" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#inaji">Inaji</a>🌙</td><td><img src="/files/AprhO5BL8C1j0M4krNal" alt=""></td><td></td><td></td><td></td></tr><tr><td><a href="#inaji-the-sacred">Inaji, The Sacred</a>🌙</td><td><img src="/files/tbOOtm4MPcWLzGK2do92" alt=""></td><td></td><td></td><td></td></tr></tbody></table>

## Curve Llama

**CURVE LLAMA** 💫 the echo from beyond - born in the folds of the 4th Dimension, this Zee weaves through realities, reflecting adversaries’ powers, a whisper of the universe’s hidden symmetries.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/ZiNzbInH2r9foKJTsadm" alt="" data-size="original"></td><td><strong>Curve Llama</strong> <br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/erSPUgvZyYzVl3xbQquY" alt="" data-size="original"></td><td><strong>Curve Ll</strong> <br>(Level 51)</td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr></tbody></table>

{% endtab %}

{% tab title="BASE STATS" %}

|              | Curve Llama (LVL1) | Curve Ll (LVL51) |
| ------------ | ------------------ | ---------------- |
| HP           | 280                | 1848             |
| DMG          | 47                 | 308              |
| DEF          | 47                 | 308              |
| CRIT         | 10%                | 15%              |
| SPD          | 192                | 204              |
| {% endtab %} |                    |                  |

{% tab title="ABILITIES" %}

<figure><img src="/files/mN54MwilavUw4aKuaQQt" alt="" width="128"><figcaption><p>Shapeshifter</p></figcaption></figure>

For one turn, transforms into a chosen **enemy** Zee.\
**Ability Power:** Copies

<figure><img src="/files/xfzLesipkSHRPsp5qROt" alt="" width="128"><figcaption><p>Monty's Box</p></figcaption></figure>

Ll hides in a mystery box. Opponent has to find the correct box. Guessing correct does damage to Ll. Guessing wrong does damage to opponent and reduces cooldown to Shapeshifter ability.\
**Ability Power:** 74
{% endtab %}
{% endtabs %}

## Funky Curve Llama

**FUNKY CURVE LLAMA** 💫 the cosmic artist - not just a mirror of power but a spectacle of light, its form dances in a kaleidoscope of rainbow hues, painting the combat canvas with vibrant, shifting energy.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/wxo3F0jVlgUH5wBF8LRg" alt=""></td><td><strong>Funky Curve Llama</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/WipOdar6SFu3BSSAyNwE" alt=""></td><td><strong>Funkier Curve Ll</strong> <br>(Level 51)</td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Funky Llama (LVL1) | Funkier Ll (LVL51) |
| ------------ | ------------------ | ------------------ |
| HP           | 280                | 1848               |
| DMG          | 47                 | 308                |
| DEF          | 47                 | 308                |
| CRIT         | 10%                | 15%                |
| SPD          | 192                | 204                |
| {% endtab %} |                    |                    |

{% tab title="ABILITIES" %}

<figure><img src="/files/mN54MwilavUw4aKuaQQt" alt="" width="128"><figcaption><p>Shapeshifter</p></figcaption></figure>

For one turn, transforms into a chosen **enemy** Zee.\
**Ability Power:** Copies

<figure><img src="/files/xfzLesipkSHRPsp5qROt" alt="" width="128"><figcaption><p>Monty's Box</p></figcaption></figure>

Ll hides in a mystery box. Opponent has to find the correct box. Guessing correct does damage to Ll. Guessing wrong does damage to opponent and reduces cooldown to Shapeshifter ability.\
**Ability Power:** 74
{% endtab %}
{% endtabs %}

## Lapsa

**LAPSA 💫** - the brave wanderer. Driven by endless curiosity, this Zee embraces change with open arms, always ready to evolve into something new.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/pwJgwj0Qrk0T9L6yIDnk" alt="" data-size="original"></td><td><strong>Lapsa</strong> <br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/5bqdzlTNI6cwZVwwam6m" alt="" data-size="original"></td><td><strong>Fipsa</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/8jPbOqVi9pXGWNAoMVbJ" alt="" data-size="original"></td><td><strong>Wapsa</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/0x5J243i5grFmOrbWrel" alt="" data-size="original"></td><td><strong>Grapsa</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/7PFgpKD2nktwZVqSLKna" alt="" data-size="original"></td><td><strong>Gaisma</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/tAM3QilNVWrd0TKbIkjw" alt="" data-size="original"></td><td><strong>Tumsa</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/drqkO08xG8N8qahwAk4T" alt="" data-size="original"></td><td><strong>Kosma</strong><br>(Level 51)</td><td></td><td></td></tr></tbody></table>

{% endtab %}

{% tab title="BASE STATS" %}

<table><thead><tr><th width="92"></th><th width="85">Lapsa</th><th width="88">Fipsa</th><th width="90">Wapsa</th><th width="86">Grapsa</th><th width="96">Gaisma</th><th>Tumsa</th><th>Kosma</th></tr></thead><tbody><tr><td>HP</td><td>300</td><td>1892</td><td>1892</td><td>1892</td><td>1892</td><td>1892</td><td>1892</td></tr><tr><td>DMG</td><td>60</td><td>337</td><td>337</td><td>337</td><td>337</td><td>337</td><td>337</td></tr><tr><td>DEF</td><td>40</td><td>293</td><td>293</td><td>293</td><td>293</td><td>293</td><td>293</td></tr><tr><td>CRIT</td><td>15%</td><td>15%</td><td>15%</td><td>15%</td><td>15%</td><td>15%</td><td>15%</td></tr><tr><td>SPD</td><td>199</td><td>199</td><td>199</td><td>199</td><td>199</td><td>199</td><td>199</td></tr></tbody></table>
{% endtab %}

{% tab title="ABILITIES" %}

<figure><img src="/files/jolw4uQov6bEzprQvo5c" alt="" width="128"><figcaption><p>Multi-attack</p></figcaption></figure>

Shoots out a projectile that has a chance to hit up to 3 times. \
**Evolution:** Each hit adds a charge. At three charges Evolution abilities gain “**Empowered**” status.\
**Ability Power:** 60

* Hit chance: 1 - 15%; 2 - 70%; 3 - 15%

<figure><img src="/files/QqZYesTNW0BDKXdvHYbZ" alt="" width="128"><figcaption><p>Roasted! (Fipsa)</p></figcaption></figure>

Shoots a fireball towards enemy Zee and applies **Burn** effect for 2 turns. \
 **Empowered:** Projectile deals 20% more damage and **Stuns** the target for 1 turn.\
**Ability Power:** 89

<figure><img src="/files/h9qgbuzBfktsDQKoYXPv" alt="" width="128"><figcaption><p>Bounce Back (Wapsa)</p></figcaption></figure>

Shoots a water projectile that randomly bounces between enemy Zee, dealing damage every bounce. Bounce amount: Enemy (live) amount - 1. \
**Empowered:** Projectile deals 20% more damage and applies **Silence** debuff to **hit** targets for 1 turn.\
**Ability Power:** 55

* Silence debuff renders Zee unable to use abilities.

<figure><img src="/files/E5cheUx9IIpTdVl6t9Rz" alt="" width="128"><figcaption><p>Roots Global (Grapsa)</p></figcaption></figure>

Shoots out multiple grass projectiles that damages all enemy Zee.\
 **Empowered:** Projectiles deals 20% more damage and removes **Stealth** from all enemy units before hit.\
**Ability Power:** 62

<figure><img src="/files/zcPxf2uttcMKu74RAi60" alt="" width="128"><figcaption><p>Flash Bang (Gaisma)</p></figcaption></figure>

Shoots a light projectile that randomly bounces between enemy Zee, dealing damage every bounce. Bounce amount: Enemy (live) amount - 1. \
**Empowered:** Deals 20% more damage and applies **Blind** debuff to **hit** targets for 1 turn.\
**Ability Power:** 45

<figure><img src="/files/CW9hxIRC3GEWl9daBuPs" alt="" width="128"><figcaption><p>Lights Out! (Tumsa)</p></figcaption></figure>

Shoots out multiple dark projectiles that damages all enemy Zee. \
**Empowered:** Projectile deals 20% more damage and applies **Wounded** debuff to **hit** targets for 2 turns.\
**Ability Power:** 48

* **Wounded** debuff reduces healing received by 50%.

<figure><img src="/files/fX73oRvKEgXAJaQAt442" alt="" width="128"><figcaption><p>Comet (Kosma)</p></figcaption></figure>

Shoots a cosmic projectile towards an enemy Zee and applies **Burn** debuff for 2 turns.\
**Empowered:** Deals 20% more damage and applies **Curse** debuff for 2 turn.\
**Ability Power:** 89

* **Curse** debuff converts (1:1) healing received to damage received. <br>
  {% endtab %}
  {% endtabs %}

## Trumpy

**TRUMPY** 💧 the weather expert - hot sunny days or arctic cold, this Zee has a hat for every occasion.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/IFg0N2ouU6Cun8TsgqgV" alt=""></td><td><strong>Trumpy</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/rwiOjcUlG9NAG0Bc1IlM" alt=""></td><td><strong>Gajara</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/ibkcXrAbpjMwKAezotoR" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Trumpy (LVL1) | Gajara (LVL51) |
| ------------ | ------------- | -------------- |
| HP           | 340           | 1980           |
| DMG          | 47            | 301            |
| DEF          | 47            | 301            |
| CRIT         | 15%           | 15%            |
| SPD          | 204           | 204            |
| {% endtab %} |               |                |

{% tab title="ABILITIES" %}

<figure><img src="/files/T8fgaDQ7VmFmabYQrZ2x" alt="" width="128"><figcaption><p>Reverse Harm</p></figcaption></figure>

Trumpy ***Taunts*** enemies **making them focus itself** and applies ***Reflect*****&#x20;effect** on itself for 1 turn.\
**Ability Power:** -

* ***Reflect*** **returns** 40% of incoming **damage** back to **attacker** and Trumpy receives only 60% of incoming damage.
* ***Taunt*** forces enemies to target only Zee's with ***Taunt*****&#x20;effect** active, other minions can't be targeted with **direct attack and abilities**

<figure><img src="/files/CKq2M7EzucuJocWFvXMw" alt="" width="128"><figcaption><p>Trunk Smooch</p></figcaption></figure>

All **reflected amount** is stored into a **value** that can be used by this ability to either do **damage** to one enemy or **heal** one friendly Zee.\
Ability Power: 0.3

* After using the ability **reflected value** is set to 0
* **Reflected value** stacks and increases in value with and does not expire
* **Reflected value** is displayed as buff icon with value and can't be removed with ***remove a buff effect***
* Maximum amount that can be stored equals to 30% of Gajara's max HP. ( Max HP. 2,000; max amount that can be stored: 600)

**Take Cover**

Trumpy gives **reflective** spike **buff** to all friendly Zees. Attacking spikes enemy gets **50% damage reflected** along with a ***DoT debuff*** that does damage at the start of each turn for 2 turns.

* **Reflective spikes** have 1 charge upon successfully reflecting damage they break.
* **Reflective spikes** last until **reflecting damage** or they removed with ***remove buff effect***
* ***DoT effect*** can be removed with ***remove debuff effect***
* **Bubble Shield** protects the attacker from both the reflected damage and ***DoT effect***
  {% endtab %}
  {% endtabs %}

## Chomp

**CHOMP** 💧 the wave catcher - whether it’s surfing or secret underwater operations, this Zee is ready for anything.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/QRsHVTfqipPfwuLdSrbg" alt=""></td><td><strong>Chomp</strong><br>(Level 1)</td><td></td></tr><tr><td><img src="/files/GjlnSq8KqcNMAjLRNUxk" alt=""></td><td><strong>Crunch</strong><br>(Level 51)</td><td></td></tr><tr><td><img src="/files/zVdxEnlaSXDsi6vCHV31" alt=""></td><td>Level 101</td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Chomp (LVL1) | Crunch (LVL51) |
| ------------ | ------------ | -------------- |
| HP           | 320          | 1936           |
| DMG          | 47           | 308            |
| DEF          | 50           | 315            |
| CRIT         | 15%          | 15%            |
| SPD          | 196          | 196            |
| {% endtab %} |              |                |

{% tab title="ABILITIES" %}

<figure><img src="/files/jGeqEg1kUcUJiUNQnkg7" alt="" width="128"><figcaption><p>Fishy Business</p></figcaption></figure>

Chomp shoots **bouncing** projectile towards a target that does **damage** and **stuns** the **first** **target,** then **bounces** on to the **next**. Only first target is getting stunned.\
**Ability Power:** 95

* Bouncing attack **does not** **stun** if target is protected by **Bubble Shield**
* ***Remove debuff effect*** can remove stun effect
* Total bounce count = alive enemy team size - 1
* Each subsequent bounce deals 15% less damage

<figure><img src="/files/NLwXyj1p7RsQ5PiVE53Z" alt="" width="128"><figcaption><p>Tricky Tooth</p></figcaption></figure>

Crunch **submerges** into the water becoming **untargetable** for 1 turn and **buffs** its **damage** for 50% for 1 turn.\
**Ability Power:** -

* **Damage Buff** can be removed with ***remove buff effect*** ability, however **stealth** can't be removed
* **Damage** **does not** bring Zee out of ***stealth***, only special effect that states ***removes stealth*** can do that
* Zee with ***stealth*** can't be targeted by enemy, but can be targeted by player
* Zee with ***stealth*** can still be **damaged** with **AoE** indirectly, but **healed** directly
* ***Buff*** ***effect*** lasts until the end of next Crunch's turn

**Chompion's Bite**

Chomp bites its target with great power doing **damage** and leaving a **Debuff** reducing targets **defence** by 50% for 1 turn.

* Does not leave **Debuff effect** if target is protected by **Bubble Shield**
* **Debuff** **effect** lasts until the start of next Chomps turn
  {% endtab %}
  {% endtabs %}

## Squill

**SQUILL** 💧 the swimmer - born in water it loves anything that is connected with it, be it diving in the deep, using water skis, teasing paranoid fishermen or making an excursion at the bottom of the ocean.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/42tIFhJoHHpoIoEquUcD" alt=""></td><td><strong>Squill</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/qgSQMTV7ZjWKIs4mFAQP" alt=""></td><td><strong>Squillani</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/6PalW3GgfnFSHuSn4xn4" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Squill (LVL1) | Squillani (LVL51) |
| ------------ | ------------- | ----------------- |
| HP           | 300           | 1982              |
| DMG          | 53            | 323               |
| DEF          | 47            | 308               |
| CRIT         | 15%           | 15%               |
| SPD          | 208           | 208               |
| {% endtab %} |               |                   |

{% tab title="ABILITIES" %}

<figure><img src="/files/hEhwybUjjrChSut6OdvH" alt="" width="128"><figcaption><p>Bouncing Bubble</p></figcaption></figure>

Squill applies **Bubble Shield** to a friendly Zee, providing protection from one attack and **healing** the target for 10% of Squill's max HP.\
Ability Power: 0.1

* **Healing reduction** directly removes part of the healing amount (reduced amount depends on the ability used)
* ***Remove buff effect*** can remove **Bubble Shield** even without damage
* **Bubble Shield** does not expire on its own

<figure><img src="/files/oUfpPdM2a3VxCOx40llZ" alt="" width="128"><figcaption><p>So Toxic!</p></figcaption></figure>

Squillani strikes his enemy dealing **damage** and leaving a **debuff** that **converts healing** received **into damage,** lasts for 2 turns.\
Ability Power: 115

* **Debuff** can be removed with ***remove debuff effect***
* **All healing** received is **turned** **into damage** to the target with the debuff

**Rainmaker**

Squill creates a **Bubble Shield** for the **target** and **fake Bubble Shields** for other friendly Zees. Enemy has to attack the **real Bubble Shield** to **break** them all. Attacking **fake Bubble Shield** does AoE **damage** to the attacking team and reduces damage for 1 turn to the attacker

* **Bubble Shields** last until broken or removed
* **Fake Bubble Shields** reduce attack for 1 turn to whoever broke the shield
* **Debuff** can be removed with ***remove debuff effect***
* **Breaking all shields** at the same time would not trigger debuff and AoE damage
  {% endtab %}
  {% endtabs %}

## Hotpot

**HOTPOT** 🔥 - a dedicated chef - loves food, loves making it, loves eating it.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/tHS18i7h6XztZmzKeuj7" alt=""></td><td><strong>Hotpot</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/6w90WVltfq5dVpWSmvcT" alt=""></td><td><strong>Maocai</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/ZI3up620vqBv3xIhWFxG" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Hotpot (LVL1) | Maocai (LVL51) |
| ------------ | ------------- | -------------- |
| HP           | 300           | 1982           |
| DMG          | 50            | 315            |
| DEF          | 50            | 315            |
| CRIT         | 10%           | 10%            |
| SPD          | 200           | 200            |
| {% endtab %} |               |                |

{% tab title="ABILITIES" %}

<figure><img src="/files/r32qgSsoe0zOANxW8I6E" alt="" width="128"><figcaption><p>Pot-ector</p></figcaption></figure>

Hotpot **Taunts** enemies **making them focus it** and **shields** **itself** absorbing incoming damage.\
Ability Power: 0.265

* **Taunt** forces enemies to target only Zee's with **Taunt effect** active, other Zees can't be targeted with **direct attack and abilities**
* **Shield** lasts until broken
* **Shield** value stacks with consecutive uses (even from different abilities, if possible)
* **Shield** can't be removed with ***remove buff effect***
* **Shield HP generated:** 26.5% of Hotpot's max HP.

<figure><img src="/files/lIWDRU7QE0KnbovCD7lF" alt="" width="128"><figcaption><p>Hot Plot</p></figcaption></figure>

Maocai does **damage to all enemies** and generates **shield** for itself, equal to half of all damage.\
Ability Power: 50

* **AoE abilities** still hit enemies protected by Zee with **Taunt effect** active
* **Shield** lasts until broken
* **Shield** value stacks with consecutive uses (even from different abilities)

**The Final Pot**

Hotpot charges his energy into one single hit that converts **current shield value** into **damage** to a **single Zee** and **heals** for **50%** of damage dealt

* **Bloodthirst** does no healing if damage is done to **Bubble Shield**
* **Shield value is consumed** in the process and Hotpot is left with no shield afterwards
* **Shield** can't be removed with ***remove buff effect***
  {% endtab %}
  {% endtabs %}

## Chaka

**CHAKA** 🔥 the flying dancer - it’s all about music and rhythm with this one.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/Ri9oy92p6WzXA5lWTMXk" alt=""></td><td><strong>Chaka</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/emQgTv5SPRSvX2JjDOoF" alt=""></td><td>Chakari<br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/7eHATEkTXY68NWWlFeHs" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Chaka (LVL1) | Chakari (LVL51) |
| ------------ | ------------ | --------------- |
| HP           | 280          | 1848            |
| DMG          | 56           | 330             |
| DEF          | 47           | 308             |
| CRIT         | 20%          | 20%             |
| SPD          | 194          | 194             |
| {% endtab %} |              |                 |

{% tab title="ABILITIES" %}

<figure><img src="/files/ZQ01IV2iYSVhUURTpvg2" alt="" width="128"><figcaption><p>Flaming Breath</p></figcaption></figure>

Chaka bites the target dealing instant damage and sets it on fire, **dealing** **damage** at the start of **each** **round** for 2 rounds.\
Ability Power: 105

* Does not leave ***DoT effect*** if target is protected by **Bubble Shield**
* ***DoT effect*** breaks **Bubble Shield,** if applied before **Bubble Shield** is active
* ***DoT effect*** can be removed with ***remove buff effects*** abilities

<figure><img src="/files/OUgevPR2q6yuYETSdTbZ" alt="" width="128"><figcaption><p>Burn-e-rang</p></figcaption></figure>

**Burn-e-rang**

Summon fiery spikes that reduces incoming damage by 30% and reflects 30% of incoming damage. Spikes empower Chakari’s next attack providing +50% DMG & +50% Bloodthirst.

* **Bloodthirst** does heals from reflected damage as well
* **Buff** can be removed with ***remove buff effects*** abilities
* **Buff** **effect** lasts until the end of next Chakari's turn

**Fly-Bye**

Chaka lifts up into the air and **breathes fire** upon the **enemy team,** dealing damage and **revealing** any enemies that have **Stealth.**

* **Bubble Shield** protects from damage
* **Reveals** all enemy units with **stealth**, regardless of buffs, unless specifically stated ***can not be revealed from Stealth***
* **Bloodthirst** effect is half (50%) of full value to AoE abilities
  {% endtab %}
  {% endtabs %}

## Zoomba

**ZOOMBA** 🔥 the curious traveler - exploration, discovery and conquest is this Zee’s driving force.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/FqpPy4YAsyhdLeHIGLxa" alt=""></td><td><strong>Zoomba</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/k11yUtpK6SIi43iwnnFY" alt=""></td><td><strong>Zuulu</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/S0F8yMtVolaNqoA3S0yg" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Zoomba (LVL1) | Zuulu (LVL51) |
| ------------ | ------------- | ------------- |
| HP           | 280           | 1848          |
| DMG          | 50            | 315           |
| DEF          | 53            | 323           |
| CRIT         | 10%           | 10%           |
| SPD          | 206           | 206           |
| {% endtab %} |               |               |

{% tab title="ABILITIES" %}

<figure><img src="/files/yFmUmZz65vd07auhwoB3" alt="" width="128"><figcaption><p>Bee Positive!</p></figcaption></figure>

Zoomba **heals** the whole **team** for 10.7% of its max HP and ***removes debuff effects*** (if possible).\
Ability Power: 0.107

* **Healing reduction** directly removes part of the healing amount (reduced amount depends on the ability used)
* **Remove&#x20;*****debuff effect*** can remove most ***debuff*** ***effects*** from target, but some ***debuffs*** are immune to this

<figure><img src="/files/2Bt9pevav5ZaWWVmnm1C" alt="" width="128"><figcaption><p>Bee Sweet!</p></figcaption></figure>

Zuulu throws honey at enemy, blinding the target for 3 turns. While **Blind** debuff is active target takes **Burn** damage at the start of the turn and has a **30% chance to miss** with offensive **attacks and abilities.**\
**Ability Power:** 123

* Does not leave **Debuff** if target is protected by **Bubble Shield**
* **Debuff** can be removed with ***remove debuff effects*** abilities

**Bee Gone!**

Zoomba **shields** the whole friendly team absorbing incoming damage and gives **DEF buff** for 1 turn. **Each shield explodes** in 3 turns, **unless destroyed**, dealing **remaining shield value** as **AoE damage** to enemy team.

* **Bubble Shield** protects from damage
* **Shield** lasts until broken or **explodes** in 3 turns dealing remaining **shield value as damage**
* **Deff** is buffed by 30% for 1 turn
* **Shield** can't be removed with ***remove buff effect***
  {% endtab %}
  {% endtabs %}

## Drax

**DRAX** 🌱 the health expert - when this Zee grows up it wants to be a medic, a fitness guru or perhaps a diet expert - “healthy body, healthy mind” is its motto.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/Fu9eg2GuQGHXlvgkwBQ8" alt=""></td><td><strong>Drax</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/pXVfSWko87WBWu2KYzXy" alt=""></td><td><strong>Draxotl</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/FVaCjLfsT391lPYxtlLu" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>

{% endtab %}

{% tab title="BASE STATS" %}

|              | Drax (LVL1) | Draxotl (LVL51) |
| ------------ | ----------- | --------------- |
| HP           | 320         | 1936            |
| DMG          | 50          | 315             |
| DEF          | 47          | 308             |
| CRIT         | 20%         | 20%             |
| SPD          | 202         | 204             |
| {% endtab %} |             |                 |

{% tab title="ABILITIES" %}

<figure><img src="/files/41PtGEe04TZKQh3w4RaJ" alt="" width="128"><figcaption><p>Nature's Calling</p></figcaption></figure>

Create a bubble shield, which, once broken, creates a shield for 10% of its max HP. Taunts enemies.\
Ability Power: 0.1

* **Taunt** forces enemies to target only Zee's with **Taunt effect** active, other Zees can't be targeted with **direct attack and abilities**

<figure><img src="/files/vQUqyIJR1Fh4wAuwvxkQ" alt="" width="128"><figcaption><p>Tough Snake</p></figcaption></figure>

Draxotl creates a **shield for 50% of current health** that absorbs incoming damage. Shield **explodes in 2 turns** dealing **remaining shield value** split evenly amongst enemy team.

* If shield is broken before time expires it does no damage
* Shield can't be removed with ***remove buff effect*** ability

**Bulwark of Courage**

*To be finalised*
{% endtab %}
{% endtabs %}

## Taka

**TAKA** 🌱 the mystic - give this Zee anything that’s related to magic or mystery and Taka will make it its own.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/Gl4tmyzhl4P6iUWaaYUq" alt=""></td><td><strong>Taka</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/o4MAgxADAqfMyVZ1hF2Y" alt=""></td><td><strong>Tonka</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/m2TDbA4EGlwN7cevjA0b" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Taka (LVL1) | Tonka (LVL51) |
| ------------ | ----------- | ------------- |
| HP           | 280         | 1848          |
| DMG          | 53          | 323           |
| DEF          | 50          | 315           |
| CRIT         | 15%         | 15%           |
| SPD          | 198         | 198           |
| {% endtab %} |             |               |

{% tab title="ABILITIES" %}

<figure><img src="/files/ZsIhUciEkbWfmxzdv0yo" alt="" width="128"><figcaption><p>Seeds of Destruction</p></figcaption></figure>

Taka does **damage** to the **whole enemy team** and **removes Buffs** (if possible).\
**Ability Power:**&#x20;

* **Does not&#x20;*****remove*** ***buff*** if target is protected by **Bubble Shield**
* ***Remove buff effect*** can remove most ***buff effects*** from target, but some ***buff effects*** are immune to this

<figure><img src="/files/6d9CVovHnKJyA3g6nv0P" alt="" width="128"><figcaption><p>Rock Whisperer</p></figcaption></figure>

Tonka **buffs itself** giving **50% more damage** and creating a shield absorbing incoming damage. Buff lasts until the shield is broken or **buff is removed with an ability.**

* **Damage Buff** can be removed with ***remove buff effect*** ability ignoring the shield, however the shield stays until broken

**Baaad Mood**

Taka strikes target **2 times**, both times dealing damage. Each **successful** hit **reduces** targets **damage** the **next attack by 25%.**

* **Bubble Shield** protects **from first hit and first debuff,** but **second hit** does damage and **applies debuff**
  {% endtab %}
  {% endtabs %}

## Gongo

**GONGO** 🌱 the tomb raider - adventuring, maps, gold, gems - whatever screams an adventure, Gongo is there to participate.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/kvdycsf2XPX4kZqksjwQ" alt=""></td><td><strong>Gongo</strong><br>(Level 1)</td><td></td><td></td></tr><tr><td><img src="/files/6RO17bT6g4oFoSbIHCev" alt=""></td><td><strong>Tango</strong><br>(Level 51)</td><td></td><td></td></tr><tr><td><img src="/files/Y2myV4Is5kug8AIbRAJH" alt=""></td><td>Level 101</td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Gongo (LVL1) | Tango (LVL51) |
| ------------ | ------------ | ------------- |
| HP           | 320          | 1936          |
| DMG          | 47           | 308           |
| DEF          | 50           | 315           |
| CRIT         | 20%          | 20%           |
| SPD          | 210          | 210           |
| {% endtab %} |              |               |

{% tab title="ABILITIES" %}

<figure><img src="/files/4TFsFEfDI4p37mXGaZxw" alt="" width="128"><figcaption><p>Rejuvenating Spines</p></figcaption></figure>

Gongo applies **HoT effect** to a friendly Zee for 2 turns and **increases** targets **attack by 50%** for 1 turn\
Ability Power: 0.094

* **Healing reduction** directly removes part of the healing amount (reduced amount depends on the ability used)
* ***Remove buff effect*** can remove ***HoT effect*****&#x20;and&#x20;*****buff effect***
* ***Buff effect*** expires if not used

<figure><img src="/files/0uTHOhbK2ZP3ilgOgRKA" alt="" width="128"><figcaption><p>Groove Vibe</p></figcaption></figure>

Tango applies **shield** to one target. Whoever does **damage** to the shield is **stunned** for 1 turn.\
Ability Power: 0.11

* **Shield** lasts until broken
* **Shield** can't be removed with ***remove buff effect***
* If for some reason attacker manages to do damage more than once, the **stun** duration is **never longer than 1 turn**
* **Attacker** with multi-attack would be stunned after **first** hit and would be **stunned** until the next turn

**Thorny Storm**

Gongo does **damage** to all enemies and removes **buff** **effects** ( if possible),  **heals** all teammates and removes **debuff effects** ( if possible )

* **Does not&#x20;*****remove*** ***buff*** if target is protected by **Bubble Shield**
  {% endtab %}
  {% endtabs %}

## Niska

**NISKA 💧** - the amusing protector of Sinoru territories. Known to calm floods, summon rain, and even entertain children on rare occasions, Niska’s playful appearance hides a fierce guardian. Any who wish harm upon its territory would do well to tread carefully.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/zXCcux8hmRGvLKywGOep" alt=""></td><td><strong>Niska</strong></td><td></td><td></td></tr></tbody></table>

{% endtab %}

{% tab title="BASE STATS" %}

|              | Niska (LVL1) | Niska (LVL51) |
| ------------ | ------------ | ------------- |
| HP           | 400          | 2112          |
| DMG          | 63           | 345           |
| DEF          | 60           | 337           |
| CRIT         | 15%          | 15%           |
| SPD          | 220          | 220           |
| {% endtab %} |              |               |

{% tab title="ABILITIES" %}

<figure><img src="/files/pdxOJhZzLwNez4uTi9H8" alt="" width="128"><figcaption><p>Egg-cite</p></figcaption></figure>

Rolls 1–3 eggs at an enemy Zee, dealing damage and lowering their DEF by 20% on every hit.\
**Ability Power:** 67

* Enemy's Bubble Shield will protect them from one impact
* ***Remove debuff effect*** can remove DEF debuff
* Each subsequent impact deals 15% less damage

<figure><img src="/files/FETHbXtOKCLzeOeEpT8K" alt="" width="128"><figcaption><p>Deluge-ional</p></figcaption></figure>

Summons a powerful deluge, damaging all enemy Zee and reducing their DMG by 20%.\
**Ability Power:** 55

* Debuff can be removed with ***remove buff effect*** ability.
* Debuff lasts 1 turn.
  {% endtab %}
  {% endtabs %}

## Matoka

**MATOKA** 🔥- the legendary symbol of power, is revered by the Chayara tribes, who pray for its strength before battle. As the guardian of sacred, everlasting fires hidden within Chayara territories, Matoka stands as a timeless protector.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/oyZgpn4p6PPITjHVcZ2s" alt=""></td><td><strong>Matoka</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Matoka (LVL1) | Matoka (LVL51) |
| ------------ | ------------- | -------------- |
| HP           | 420           | 2156           |
| DMG          | 60            | 345            |
| DEF          | 60            | 345            |
| CRIT         | 15%           | 15%            |
| SPD          | 220           | 220            |
| {% endtab %} |               |                |

{% tab title="ABILITIES" %}

<figure><img src="/files/N1Btzp15zCjH7bKs1IzT" alt="" width="128"><figcaption><p>Seeing Red</p></figcaption></figure>

Charges at an enemy Zee with fury, dealing damage and stunning them for 1 turn.\
**Ability Power:** 110

* Attack **does not** **stun** if target is protected by **Bubble Shield**
* ***Remove debuff effect*** can remove stun effect

<figure><img src="/files/y0QkJIa3wbKeLnwA0UNC" alt="" width="128"><figcaption><p>Rain Fire</p></figcaption></figure>

Summons a meteor shower, damaging all enemy Zee and applying Burn for 2 turns.\
**Ability Power:** 58

* **Burn** can be removed with ***remove buff effect*** ability
  {% endtab %}
  {% endtabs %}

## Shukti

**SHUKTI** 🌱- the soul of the forest and storyteller of the Takanuwa tribes, weaving tales as old as time to guide its shamans. But beware—those with ill intent may find themselves led deep into the forest, never to return.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/tlVHnxiQ9vEVGyUymXos" alt=""></td><td><strong>Shukti</strong></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Shukti (LVL1) | Shukti (LVL51) |
| ------------ | ------------- | -------------- |
| HP           | 380           | 2068           |
| DMG          | 63            | 345            |
| DEF          | 63            | 345            |
| CRIT         | 15%           | 15%            |
| SPD          | 220           | 220            |
| {% endtab %} |               |                |

{% tab title="ABILITIES" %}

<figure><img src="/files/5FZt1QJubRyzBw1ijJHN" alt="" width="128"><figcaption><p>Forest's Kiss</p></figcaption></figure>

Strikes the enemy with its tongue, dealing damage and healing for 50% of the damage dealt.\
**Ability Power:** 68

* Can hit up to 3 times
* 70% chance to hit 2 times, 15% for each 1 and 3.&#x20;

<figure><img src="/files/7NdPjVcEk5etk3RG49KB" alt="" width="128"><figcaption><p>Amphibian Assault</p></figcaption></figure>

Calls forth the spirits of the forest to attack all enemy Zee, reducing their DEF by 20%.\
**Ability Power:** 55

* **Debuff** can be removed with ***remove buff effect*** ability.
  {% endtab %}
  {% endtabs %}

## Inti

**INTI** ☀️- the one in the beginning, exudes an air of ancient mystery. Floating atop a cloud, its form suggests an owl-like grace, but behind it looms a celestial wheel with a watchful eye—perhaps the true god, with Inti as its chosen vessel.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/70lsifw0nESPeGzLtxdc" alt=""></td><td><strong>Inti</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Inti (LVL1) | Inti (LVL51) |
| ------------ | ----------- | ------------ |
| HP           | 480         | 2288         |
| DMG          | 80          | 381          |
| DEF          | 80          | 381          |
| CRIT         | 20%         | 20%          |
| SPD          | 240         | 240          |
| {% endtab %} |             |              |

{% tab title="ABILITIES" %}

<figure><img src="/files/rxziSkgvYoxpIwTr8kNL" alt="" width="128"><figcaption><p>Smite</p></figcaption></figure>

Smashes the target with radiant energy, dealing damage and stealing their buffs.\
**Ability Power:** 144

* Can not steal **stealth**

<figure><img src="/files/caibnZpfT9QYRxTznb0Y" alt="" width="128"><figcaption><p>The Beginning</p></figcaption></figure>

Shifts the battle to a primordial state, damaging all enemy Zee and removing their buffs.\
**Ability Power:** 69
{% endtab %}
{% endtabs %}

## Yutu

**YUTU** ✨- the star creator, graces the heavens with an ethereal presence. It places stars in the sky, weaving celestial patterns to guide and communicate with shamans below.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/ZbTV0AkrKQ1vTLDTXy0h" alt=""></td><td><strong>Yutu</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Yutu (LVL1) | Yutu (LVL51) |
| ------------ | ----------- | ------------ |
| HP           | 520         | 2398         |
| DMG          | 77          | 374          |
| DEF          | 77          | 374          |
| CRIT         | 20%         | 20%          |
| SPD          | 240         | 240          |
| {% endtab %} |             |              |

{% tab title="ABILITIES" %}

<figure><img src="/files/uUuagnCvAVXxbcyCIilC" alt="" width="128"><figcaption><p>North Star</p></figcaption></figure>

Shoots a star that bounces randomly between enemy Zee, dealing damage on each bounce. Stuns the first Zee hit. \
**Ability Power:** 65

* Bouncing attack **does not** **stun** if target is protected by **Bubble Shield**
* ***Remove debuff effect*** can remove stun effect
* Total bounce count = alive enemy team size - 1
* Each subsequent bounce deals 15% less damage

<figure><img src="/files/4dT70lx650jHGgiNxrNu" alt="" width="128"><figcaption><p>Cosmic Tempest</p></figcaption></figure>

Transports the battle to the astral plane, summoning a tempest that damages all enemy Zee and applies DoT for 2 turns.\
**Ability Power:** 52

* **Burn** can be removed with ***remove buff effect*** ability
  {% endtab %}
  {% endtabs %}

## Karu

**KARU 🌑** - the end, looms as a harbinger of fear and finality. Legends whisper that, in the end, Karu will devour all.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/mnBTj6Mv0uI9fWXhxNyH" alt=""></td><td><strong>Karu</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Karu (LVL1) | Karu (LVL51) |
| ------------ | ----------- | ------------ |
| HP           | 500         | 2343         |
| DMG          | 80          | 381          |
| DEF          | 77          | 374          |
| CRIT         | 20%         | 20%          |
| SPD          | 240         | 240          |
| {% endtab %} |             |              |

{% tab title="ABILITIES" %}

<figure><img src="/files/WkLn3xS7VL6MQgsSdGZI" alt="" width="128"><figcaption><p>Devour</p></figcaption></figure>

Summons a portal from its dimension to strike an enemy, healing for 50% of the damage dealt.\
**Ability Power:** 95

<figure><img src="/files/8mlLlJ4QHhzUOBVfJNqP" alt="" width="128"><figcaption><p>The End</p></figcaption></figure>

Transports the battle to a void of finality, dealing damage to all enemy Zee and healing for 50% of the total damage dealt.\
**Ability Power:** 43
{% endtab %}
{% endtabs %}

## Inaji

INAJI 🌙 - Born to guard Lapsas, Inaji awaken the moment a Lapsa enters the world. Calm but unyielding, they walk beside their companions for life, fighting to protect the future they share.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/AprhO5BL8C1j0M4krNal" alt=""></td><td><strong>Inaji</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Inaji (LVL1) | Inaji (LVL51) |
| ------------ | ------------ | ------------- |
| HP           | 400          | 1920          |
| DMG          | 50           | 320           |
| DEF          | 35           | 287           |
| CRIT         | 10%          | 10%           |
| SPD          | 197          | 197           |
| {% endtab %} |              |               |

{% tab title="ABILITIES" %}

<figure><img src="/files/K7yqoLFzly486NajrVwB" alt="" width="128"><figcaption><p>Transcendence</p></figcaption></figure>

Taunt enemies and enter a fortified state: take 50% less damage, reflect 50%, and gain a Power Surge stack whenever you’re hit. \
**Passive:** Any healing grants a Power Surge stack that enemies cannot remove.\
**Ability Power:** -

<figure><img src="/files/zmn7AOu5nZP1Cwgj3MO6" alt="" width="128"><figcaption><p>Empyrean Echo</p></figcaption></figure>

Blink through enemies, striking one + one extra target per Power Surge stack. Each hit grants shields equal to 50% of the damage dealt. Consumes all Power Surge stacks.\
**Ability Power:** 50
{% endtab %}
{% endtabs %}

## Inaji, The Sacred

INAJI, THE SACRED 🌙 - A flawless Inaji said to arise only for Lapsas destined for great change. It carries the purest ancestral spirit, guiding its chosen companion with perfect discipline and unbreakable protection.

{% tabs %}
{% tab title="EVOLUTION" %}

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden></th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/tbOOtm4MPcWLzGK2do92" alt=""></td><td><strong>Inaji, The Sacred</strong></td><td></td><td></td></tr></tbody></table>
{% endtab %}

{% tab title="BASE STATS" %}

|              | Inaji, The Sacred (LVL1) | Inaji, The Sacred (LVL51) |
| ------------ | ------------------------ | ------------------------- |
| HP           | 560                      | 2508                      |
| DMG          | 80                       | 381                       |
| DEF          | 63                       | 313                       |
| CRIT         | 15%                      | 15%                       |
| SPD          | 197                      | 197                       |
| {% endtab %} |                          |                           |

{% tab title="ABILITIES" %}

<figure><img src="/files/K7yqoLFzly486NajrVwB" alt="" width="128"><figcaption><p>Transcendence</p></figcaption></figure>

Taunt enemies and enter a fortified state: take 50% less damage, reflect 50%, and gain a Power Surge stack whenever you’re hit. \
**Passive:** Any healing grants a Power Surge stack that enemies cannot remove.\
**Ability Power:** -

<figure><img src="/files/zmn7AOu5nZP1Cwgj3MO6" alt="" width="128"><figcaption><p>Empyrean Echo</p></figcaption></figure>

Blink through enemies, striking one + one extra target per Power Surge stack. Each hit grants shields equal to 50% of the damage dealt. Consumes all Power Surge stacks.\
**Ability Power:** 50
{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://whitepaper.zee-verse.com/gameplay/zee/zeedex.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
