Zeedex provides an overview of the currently available Zee in the game. Use this as a reference to learn about specific Zee abilities, stats, and their Evolutions.
A more comprehensive, web-based Zeedex is currently in development.
Curve Llama
CURVE LLAMA 💫 the echo from beyond - born in the folds of the 4th Dimension, this Zee weaves through realities, reflecting adversaries’ powers, a whisper of the universe’s hidden symmetries.
Curve Llama (LVL1)
Curve Ll (LVL51)
HP
280
1848
DMG
47
308
DEF
47
308
CRIT
10%
15%
SPD
192
204
For one turn, transforms into a chosen enemy Zee.
Ability Power: Copies
Ll hides in a mystery box. Opponent has to find the correct box. Guessing correct does damage to Ll. Guessing wrong does damage to opponent and reduces cooldown to Shapeshifter ability.
Ability Power: 74
Funky Curve Llama
FUNKY CURVE LLAMA 💫 the cosmic artist - not just a mirror of power but a spectacle of light, its form dances in a kaleidoscope of rainbow hues, painting the combat canvas with vibrant, shifting energy.
Funky Llama (LVL1)
Funkier Ll (LVL51)
HP
280
1848
DMG
47
308
DEF
47
308
CRIT
10%
15%
SPD
192
204
For one turn, transforms into a chosen enemy Zee.
Ability Power: Copies
Ll hides in a mystery box. Opponent has to find the correct box. Guessing correct does damage to Ll. Guessing wrong does damage to opponent and reduces cooldown to Shapeshifter ability.
Ability Power: 74
Lapsa
LAPSA 💫 - the brave wanderer. Driven by endless curiosity, this Zee embraces change with open arms, always ready to evolve into something new.
Lapsa
Fipsa
Wapsa
Grapsa
Gaisma
Tumsa
Kosma
HP
300
1892
1892
1892
1892
1892
1892
DMG
60
337
337
337
337
337
337
DEF
40
293
293
293
293
293
293
CRIT
15%
15%
15%
15%
15%
15%
15%
SPD
199
199
199
199
199
199
199
Shoots out a projectile that has a chance to hit up to 3 times.
Evolution: Each hit adds a charge. At three charges Evolution abilities gain “Empowered” status.
Ability Power: 60
Hit chance: 1 - 15%; 2 - 70%; 3 - 15%
Shoots a fireball towards enemy Zee and applies Burn effect for 2 turns.
Empowered: Projectile deals 20% more damage and Stuns the target for 1 turn.
Ability Power: 89
Shoots a water projectile that randomly bounces between enemy Zee, dealing damage every bounce. Bounce amount: Enemy (live) amount - 1.
Empowered: Projectile deals 20% more damage and applies Silence debuff to hit targets for 1 turn.
Ability Power: 55
Silence debuff renders Zee unable to use abilities.
Shoots out multiple grass projectiles that damages all enemy Zee.
Empowered: Projectiles deals 20% more damage and removes Stealth from all enemy units before hit.
Ability Power: 62
Shoots a light projectile that randomly bounces between enemy Zee, dealing damage every bounce. Bounce amount: Enemy (live) amount - 1.
Empowered: Deals 20% more damage and applies Blind debuff to hit targets for 1 turn.
Ability Power: 45
Shoots out multiple dark projectiles that damages all enemy Zee.
Empowered: Projectile deals 20% more damage and applies Wounded debuff to hit targets for 2 turns.
Ability Power: 48
Wounded debuff reduces healing received by 50%.
Shoots a cosmic projectile towards an enemy Zee and applies Burn debuff for 2 turns.
Empowered: Deals 20% more damage and applies Curse debuff for 2 turn.
Ability Power: 89
Curse debuff converts (1:1) healing received to damage received.
Trumpy
TRUMPY 💧 the weather expert - hot sunny days or arctic cold, this Zee has a hat for every occasion.
Trumpy (LVL1)
Gajara (LVL51)
HP
340
1980
DMG
47
301
DEF
47
301
CRIT
15%
15%
SPD
204
204
Trumpy Taunts enemies making them focus itself and applies Reflect effect on itself for 1 turn.
Ability Power: -
Reflectreturns 40% of incoming damage back to attacker and Trumpy receives only 60% of incoming damage.
Taunt forces enemies to target only Zee's with Taunt effect active, other minions can't be targeted with direct attack and abilities
All reflected amount is stored into a value that can be used by this ability to either do damage to one enemy or heal one friendly Zee.
Ability Power: 0.3
After using the ability reflected value is set to 0
Reflected value stacks and increases in value with and does not expire
Reflected value is displayed as buff icon with value and can't be removed with remove a buff effect
Maximum amount that can be stored equals to 30% of Gajara's max HP. ( Max HP. 2,000; max amount that can be stored: 600)
Take Cover
Trumpy gives reflective spike buff to all friendly Zees. Attacking spikes enemy gets 50% damage reflected along with a DoT debuff that does damage at the start of each turn for 2 turns.
Reflective spikes have 1 charge upon successfully reflecting damage they break.
Reflective spikes last until reflecting damage or they removed with remove buff effect
DoT effectcan be removed with remove debuff effect
Bubble Shield protects the attacker from both the reflected damage and DoT effect
Chomp
CHOMP 💧 the wave catcher - whether it’s surfing or secret underwater operations, this Zee is ready for anything.
Chomp (LVL1)
Crunch (LVL51)
HP
320
1936
DMG
47
308
DEF
50
315
CRIT
15%
15%
SPD
196
196
Chomp shoots bouncing projectile towards a target that does damage and stuns the firsttarget, then bounces on to the next. Only first target is getting stunned.
Ability Power: 95
Bouncing attack does notstun if target is protected by Bubble Shield
Remove debuff effectcan remove stun effect
Total bounce count = alive enemy team size - 1
Each subsequent bounce deals 15% less damage
Crunch submerges into the water becoming untargetable for 1 turn and buffs its damage for 50% for 1 turn.
Ability Power: -
Damage Buff can be removed with remove buff effect ability, however stealth can't be removed
Damagedoes not bring Zee out of stealth, only special effect that states removes stealth can do that
Zee with stealthcan't be targeted by enemy, but can be targeted by player
Zee with stealth can still be damaged with AoE indirectly, but healed directly
Buffeffect lasts until the end of next Crunch's turn
Chompion's Bite
Chomp bites its target with great power doing damage and leaving a Debuff reducing targets defence by 50% for 1 turn.
Does not leave Debuff effect if target is protected by Bubble Shield
Debuffeffect lasts until the start of next Chomps turn
Squill
SQUILL 💧 the swimmer - born in water it loves anything that is connected with it, be it diving in the deep, using water skis, teasing paranoid fishermen or making an excursion at the bottom of the ocean.
Squill (LVL1)
Squillani (LVL51)
HP
300
1982
DMG
53
323
DEF
47
308
CRIT
15%
15%
SPD
208
208
Squill applies Bubble Shield to a friendly Zee, providing protection from one attack and healing the target for 10% of Squill's max HP.
Ability Power: 0.1
Healing reduction directly removes part of the healing amount (reduced amount depends on the ability used)
Remove buff effectcan remove Bubble Shield even without damage
Bubble Shield does notexpire on its own
Squillani strikes his enemy dealing damage and leaving a debuff that converts healing received into damage, lasts for 2 turns.
Ability Power: 115
Debuff can be removed with remove debuff effect
All healing received is turnedinto damage to the target with the debuff
Rainmaker
Squill creates a Bubble Shield for the target and fake Bubble Shields for other friendly Zees. Enemy has to attack the real Bubble Shield to break them all. Attacking fake Bubble Shield does AoE damage to the attacking team and reduces damage for 1 turn to the attacker
Bubble Shields last until broken or removed
Fake Bubble Shields reduce attack for 1 turn to whoever broke the shield
Debuff can be removed with remove debuff effect
Breaking all shields at the same time would not trigger debuff and AoE damage
Hotpot
HOTPOT 🔥 - a dedicated chef - loves food, loves making it, loves eating it.
Hotpot (LVL1)
Maocai (LVL51)
HP
300
1982
DMG
50
315
DEF
50
315
CRIT
10%
10%
SPD
200
200
Hotpot Taunts enemies making them focus it and shieldsitself absorbing incoming damage.
Ability Power: 0.265
Taunt forces enemies to target only Zee's with Taunt effect active, other Zees can't be targeted with direct attack and abilities
Shield lasts until broken
Shield value stacks with consecutive uses (even from different abilities, if possible)
Shield can't be removed with remove buff effect
Shield HP generated: 26.5% of Hotpot's max HP.
Maocai does damage to all enemies and generates shield for itself, equal to half of all damage.
Ability Power: 50
AoE abilities still hit enemies protected by Zee with Taunt effect active
Shield lasts until broken
Shield value stacks with consecutive uses (even from different abilities)
The Final Pot
Hotpot charges his energy into one single hit that converts current shield value into damage to a single Zee and heals for 50% of damage dealt
Bloodthirst does no healing if damage is done to Bubble Shield
Shield value is consumed in the process and Hotpot is left with no shield afterwards
Shield can't be removed with remove buff effect
Chaka
CHAKA 🔥 the flying dancer - it’s all about music and rhythm with this one.
Chaka (LVL1)
Chakari (LVL51)
HP
280
1848
DMG
56
330
DEF
47
308
CRIT
20%
20%
SPD
194
194
Chaka bites the target dealing instant damage and sets it on fire, dealingdamage at the start of eachround for 2 rounds.
Ability Power: 105
Does not leave DoT effect if target is protected by Bubble Shield
DoT effect breaks Bubble Shield, if applied before Bubble Shield is active
DoT effect can be removed with remove buff effects abilities
Burn-e-rang
Summon fiery spikes that reduces incoming damage by 30% and reflects 30% of incoming damage. Spikes empower Chakari’s next attack providing +50% DMG & +50% Bloodthirst.
Bloodthirst does heals from reflected damage as well
Buff can be removed with remove buff effects abilities
Buffeffect lasts until the end of next Chakari's turn
Fly-Bye
Chaka lifts up into the air and breathes fire upon the enemy team, dealing damage and revealing any enemies that have Stealth.
Bubble Shield protects from damage
Reveals all enemy units with stealth, regardless of buffs, unless specifically stated can not be revealed from Stealth
Bloodthirst effect is half (50%) of full value to AoE abilities
Zoomba
ZOOMBA 🔥 the curious traveler - exploration, discovery and conquest is this Zee’s driving force.
Zoomba (LVL1)
Zuulu (LVL51)
HP
280
1848
DMG
50
315
DEF
53
323
CRIT
10%
10%
SPD
206
206
Zoomba heals the whole team for 10.7% of its max HP and removes debuff effects (if possible).
Ability Power: 0.107
Healing reduction directly removes part of the healing amount (reduced amount depends on the ability used)
Remove debuff effectcan remove most debuffeffects from target, but some debuffs are immune to this
Zuulu throws honey at enemy, blinding the target for 3 turns. While Blind debuff is active target takes Burn damage at the start of the turn and has a 30% chance to miss with offensive attacks and abilities.
Ability Power: 123
Does not leave Debuff if target is protected by Bubble Shield
Debuff can be removed with remove debuff effects abilities
Bee Gone!
Zoomba shields the whole friendly team absorbing incoming damage and gives DEF buff for 1 turn. Each shield explodes in 3 turns, unless destroyed, dealing remaining shield value as AoE damage to enemy team.
Bubble Shield protects from damage
Shield lasts until broken or explodes in 3 turns dealing remaining shield value as damage
Deff is buffed by 30% for 1 turn
Shield can't be removed with remove buff effect
Drax
DRAX 🌱 the health expert - when this Zee grows up it wants to be a medic, a fitness guru or perhaps a diet expert - “healthy body, healthy mind” is its motto.
Drax (LVL1)
Draxotl (LVL51)
HP
320
1936
DMG
50
315
DEF
47
308
CRIT
20%
20%
SPD
202
204
Create a bubble shield, which, once broken, creates a shield for 10% of its max HP. Taunts enemies.
Ability Power: 0.1
Taunt forces enemies to target only Zee's with Taunt effect active, other Zees can't be targeted with direct attack and abilities
Draxotl creates a shield for 50% of current health that absorbs incoming damage. Shield explodes in 2 turns dealing remaining shield value split evenly amongst enemy team.
If shield is broken before time expires it does no damage
Shield can't be removed with remove buff effectability
Bulwark of Courage
To be finalised
Taka
TAKA 🌱 the mystic - give this Zee anything that’s related to magic or mystery and Taka will make it its own.
Taka (LVL1)
Tonka (LVL51)
HP
280
1848
DMG
53
323
DEF
50
315
CRIT
15%
15%
SPD
198
198
Taka does damage to the whole enemy team and removes Buffs (if possible).
Ability Power:
Does not removebuffif target is protected by Bubble Shield
Remove buff effectcan remove most buff effectsfrom target, but some buff effects are immune to this
Tonka buffs itself giving 50% more damage and creating a shield absorbing incoming damage. Buff lasts until the shield is broken or buff is removed with an ability.
Damage Buff can be removed with remove buff effect ability ignoring the shield, however the shield stays until broken
Baaad Mood
Taka strikes target 2 times, both times dealing damage. Each successful hit reduces targets damage the next attack by 25%.
Bubble Shield protects from first hit and first debuff, but second hit does damage and applies debuff
Gongo
GONGO 🌱 the tomb raider - adventuring, maps, gold, gems - whatever screams an adventure, Gongo is there to participate.
Gongo (LVL1)
Tango (LVL51)
HP
320
1936
DMG
47
308
DEF
50
315
CRIT
20%
20%
SPD
210
210
Gongo applies HoT effect to a friendly Zee for 2 turns and increases targets attack by 50% for 1 turn
Ability Power: 0.094
Healing reduction directly removes part of the healing amount (reduced amount depends on the ability used)
Remove buff effectcan remove HoT effect and buff effect
Buff effectexpires if not used
Tango applies shield to one target. Whoever does damage to the shield is stunned for 1 turn.
Ability Power: 0.11
Shield lasts until broken
Shield can't be removed with remove buff effect
If for some reason attacker manages to do damage more than once, the stun duration is never longer than 1 turn
Attacker with multi-attack would be stunned after first hit and would be stunned until the next turn
Thorny Storm
Gongo does damage to all enemies and removes buffeffects ( if possible), heals all teammates and removes debuff effects ( if possible )
Does not removebuff if target is protected by Bubble Shield
Niska
NISKA 💧 - the amusing protector of Sinoru territories. Known to calm floods, summon rain, and even entertain children on rare occasions, Niska’s playful appearance hides a fierce guardian. Any who wish harm upon its territory would do well to tread carefully.
Niska (LVL1)
Niska (LVL51)
HP
400
2112
DMG
63
345
DEF
60
337
CRIT
15%
15%
SPD
220
220
Rolls 1–3 eggs at an enemy Zee, dealing damage and lowering their DEF by 20% on every hit.
Ability Power: 67
Enemy's Bubble Shield will protect them from one impact
Remove debuff effectcan remove DEF debuff
Each subsequent impact deals 15% less damage
Summons a powerful deluge, damaging all enemy Zee and reducing their DMG by 20%.
Ability Power: 55
Debuff can be removed with remove buff effect ability.
Debuff lasts 1 turn.
Matoka
MATOKA 🔥- the legendary symbol of power, is revered by the Chayara tribes, who pray for its strength before battle. As the guardian of sacred, everlasting fires hidden within Chayara territories, Matoka stands as a timeless protector.
Matoka (LVL1)
Matoka (LVL51)
HP
420
2156
DMG
60
345
DEF
60
345
CRIT
15%
15%
SPD
220
220
Charges at an enemy Zee with fury, dealing damage and stunning them for 1 turn.
Ability Power: 110
Attack does notstun if target is protected by Bubble Shield
Remove debuff effectcan remove stun effect
Summons a meteor shower, damaging all enemy Zee and applying Burn for 2 turns.
Ability Power: 58
Burn can be removed with remove buff effect ability
Shukti
SHUKTI 🌱- the soul of the forest and storyteller of the Takanuwa tribes, weaving tales as old as time to guide its shamans. But beware—those with ill intent may find themselves led deep into the forest, never to return.
Shukti (LVL1)
Shukti (LVL51)
HP
380
2068
DMG
63
345
DEF
63
345
CRIT
15%
15%
SPD
220
220
Strikes the enemy with its tongue, dealing damage and healing for 50% of the damage dealt.
Ability Power: 68
Can hit up to 3 times
70% chance to hit 2 times, 15% for each 1 and 3.
Calls forth the spirits of the forest to attack all enemy Zee, reducing their DEF by 20%.
Ability Power: 55
Debuff can be removed with remove buff effect ability.
Inti
INTI ☀️- the one in the beginning, exudes an air of ancient mystery. Floating atop a cloud, its form suggests an owl-like grace, but behind it looms a celestial wheel with a watchful eye—perhaps the true god, with Inti as its chosen vessel.
Inti (LVL1)
Inti (LVL51)
HP
480
2288
DMG
80
381
DEF
80
381
CRIT
20%
20%
SPD
240
240
Smashes the target with radiant energy, dealing damage and stealing their buffs.
Ability Power: 144
Can not steal stealth
Shifts the battle to a primordial state, damaging all enemy Zee and removing their buffs.
Ability Power: 69
Yutu
YUTU ✨- the star creator, graces the heavens with an ethereal presence. It places stars in the sky, weaving celestial patterns to guide and communicate with shamans below.
Yutu (LVL1)
Yutu (LVL51)
HP
520
2398
DMG
77
374
DEF
77
374
CRIT
20%
20%
SPD
240
240
Shoots a star that bounces randomly between enemy Zee, dealing damage on each bounce. Stuns the first Zee hit.
Ability Power: 65
Bouncing attack does notstun if target is protected by Bubble Shield
Remove debuff effectcan remove stun effect
Total bounce count = alive enemy team size - 1
Each subsequent bounce deals 15% less damage
Transports the battle to the astral plane, summoning a tempest that damages all enemy Zee and applies DoT for 2 turns.
Ability Power: 52
Burn can be removed with remove buff effect ability
Karu
KARU 🌑 - the end, looms as a harbinger of fear and finality. Legends whisper that, in the end, Karu will devour all.
Karu (LVL1)
Karu (LVL51)
HP
500
2343
DMG
80
381
DEF
77
374
CRIT
20%
20%
SPD
240
240
Summons a portal from its dimension to strike an enemy, healing for 50% of the damage dealt.
Ability Power: 95
Transports the battle to a void of finality, dealing damage to all enemy Zee and healing for 50% of the total damage dealt.
Ability Power: 43