Herbalism

I need something to wash down all the fish I keep eating!

Herbalism is an artisanal skill that uses crops obtained through Farming to craft a variety of powerful potions! Players are introduced to Herbalism during Root of the Problem quest.

Getting started

Whether by growing it yourself or picking it up from the GEX, you've got your hands on your first Sunflare. As you journey through dungeons, you've gathered various secondary ingredients. Now, all that’s left is to get a vial to mix it all together!

Secondary ingredients are ONLY dropped on boss levels!

You can find empty vials as drops from wild Lapsas or purchase them on Ronin or GEX.

Filling a vial with water
Crafting an unfinished potion mix

To begin crafting potions, you need to create a potion mix by combining a plant of your choice with a vial of water.

You can fill empty vials with water by dragging them onto any water source across the Zeme.

Potions

Cure Sickness

Level: 1

XP: 20

Recipe: +

Effect: Heals diseased plants!

Potion of Guarding

Level: 4

XP: 29

Recipe: +

Effect: Increases DEF by 100%. Decreases by 50% per turn.

Potion of Fortuity

Level: 8

XP: 40

Recipe: +

Effect: Increases CRT by 100%. Decreases by 50% per turn.

Potion of Swiftness

Level: 20

XP: 74

Recipe: +

Effect: Increases SPD by 30%. Decreases by 50% per turn.

Potion of Power

Level: 36

XP: 120

Recipe: +

Effect: Increases DMG by 100%. Decreases by 50% per turn.

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