Herbalism
I need something to wash down all the fish I keep eating!

Herbalism is an artisanal skill that uses crops obtained through Farming to craft a variety of powerful potions! Players are introduced to Herbalism during Root of the Problem quest.
Getting started
Whether by growing it yourself or picking it up from the GEX, you've got your hands on your first Sunflare. As you journey through dungeons, you've gathered various secondary ingredients. Now, all that’s left is to get a vial to mix it all together!
You can find empty vials as drops from wild Lapsas or purchase them on Ronin or GEX.


To begin crafting potions, you need to create a potion mix by combining a plant of your choice with a vial of water.
Potions

Cure Sickness
Level: 1
XP: 20
Recipe:
+ 
Effect: Heals diseased plants!

Potion of Guarding
Level: 4
XP: 29
Recipe:
+ 
Effect: Increases DEF by 100%. Decreases by 50% per turn.

Potion of Fortuity
Level: 8
XP: 40
Recipe:
+ 
Effect: Increases CRT by 100%. Decreases by 50% per turn.

Potion of Swiftness
Level: 20
XP: 74
Recipe:
+ 
Effect: Increases SPD by 30%. Decreases by 50% per turn.

Potion of Power
Level: 36
XP: 120
Recipe:
+ 
Effect: Increases DMG by 100%. Decreases by 50% per turn.
All Herbalism ingredients can be freely traded in the GEX, allowing you to easily pick up missing ingredients!
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